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2D scene editor, whats your pick? - Editors and Tools - Cocos Forums
https://discuss.cocos2d-x.org/t/2d-scene-editor-wh ...
Jan 6, 2018 ... Hey all I've been working on a game lately but got into some issues with my pipeline. Basically, I'm using Flash CS4 as my scene editor. I'm creating the assets (photoshop mostly) and dragging them to Flash. Once I hav…
Scene · GitBook - Cocos2d-x Docs
https://docs.cocos2d-x.org/creator/manual/en/getti ...
Scene editor is the core working area of content creation. You will use it to choose and place the scene image, character, special effet, UI and other game elements. In this working area, you can select and use transform tool to change the ...
Editor Extension · GitBook - Cocos2d-x Docs
https://docs.cocos2d-x.org/creator/manual/en/exten ...
Cocos Creator provides several methods to help users customize and extend the editor. ... You may need to manually reload the editor window or restart the editor to make the installed packages work. ... Scene Script · Asset Management ...
Scene Management · GitBook - Cocos2d-x Docs
https://docs.cocos2d-x.org/creator/manual/en/scrip ...
Scene Managing. In Cocos Creator we use scene filename (without extension) to index scenes, and use the following API to load and switch scene: cc.director. loadScene("MyScene"); ...
Scene Editing · GitBook - Cocos2d-x Docs
https://docs.cocos2d-x.org/creator/manual/en/conte ...
Build scene graph with scene editor. This section will introduce the workflow and tips of using Scene panel to create and editing scene contents. Use Canvas as root node for all renderers. Newly created scene will have a Canvas node by ...
Calling Engine API and Project Scripts · GitBook - Cocos2d-x Docs
https://docs.cocos2d-x.org/creator/manual/en/exten ...
In the plugin you can declare a special script file (scene script), the script and the script in the project ( assets directory ... Editor.Scene.callSceneScript ('foobar', ' get-canvas-children', function (err, length) { Console.log (`get-canvas-children ...
CocoStudioを触ってみる(Scene Editor編) - WonderPlanet ...
http://developer.wonderpla.net/entry/blog/engineer ...
2013年12月10日 ... こんにちは。今回ブログを担当します長屋です。 今回も前回に引き続きCocoStudioを 触ってみようと思います。 ☆CocoStudio☆ http://www.cocos2d-x.org/download 動作 環境などはUI Editor編を確認してください。 Scene EditorはUI ...
Scene Management · GitBook
http://www.cocos2d-x.org/docs/creator/manual/en/sc ...
In Cocos Creator we use scene filename (without extension) to index scenes, and use the following API to load and switch ... Beware the above API will not destroy the node immediately, only mark it as 'destroyable' for next scene switch.
Scene · GitBook - Cocos2d-x
http://www.cocos2d-x.org/docs/creator/manual/en/ge ...
Scene editor is the core working area of content creation. You will use it to choose and place the scene image, character, special effet, UI and other game elements. In this working area, you can select and use transform tool to change the ...
Editor Extension · GitBook - 关于Cocos Creator - Cocos2d-x
https://docs.cocos.com/creator/2.1/manual/en/exten ...
Cocos Creator provides several methods to help users customize and extend the editor. ... You may need to manually reload the editor window or restart the editor to make the installed packages work. ... Scene Script · Asset Management ...