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Cocos2d-x SDK integration guide - Adjust Developer Hub
https://dev.adjust.com/en/sdk/cocos2dx
Link the .a in your Xcode project. 3. Configure Android settings. Follow these steps to configure the Adjust SDK for Android ...
Text Wrapping in Cocos2d-x - c++ - Stack Overflow
https://stackoverflow.com/questions/28992823/text- ...
Mar 11, 2015 ... I believe, you can only make one dimension of the label auto-resizable i.e. either width or height can be auto-resizable.
Cocos2d-x 3.17 Android Studio - Step By Step Help Requested - C++
https://forum.cocosengine.org/t/cocos2d-x-3-17-and ...
Oct 1, 2018 ... I Click on the link to install build tools. That seems to download jar files(a lot of jar files!) It then pops up to say. Failed to find Build ...
Cocos2d-x/JS - tomeapp
http://tomeapp.jp/archives/category/cocos2d-js
Nov 18, 2016 ... dll) がスタティックライブラリ版の GLFW (glfw3.lb) をリンクしていて、それとは別にプログラム本体 (xxxx. ... 文字列を表示するには主に2つの方法が ...
WebView Class Reference - Why Cocos2d-x
https://docs.cocos2d-x.org/api-ref/cplusplus/v3x/d ...
May 21, 2018 ... This callback called when load URL that start with javascript interface scheme. std::function< bool(WebView *sender, const std::string &url)> ...
Getting Started Android | Helpshift Developer Guide
https://developers.helpshift.com/cocos2d-x/getting ...
Cocos2d-x plugin for Helpshift SDK helps you utilize Helpshift from your ... Link Helpshift files in your project as source depending on your build system.
Post-Processing Effects in Cocos2d-x - Mamadou Babaei
https://www.babaei.net/blog/post-processing-effect ...
Jan 8, 2016 ... You just build one file and re-link. Now let's get to the implementation: PostProcess.cpp. 1 2 3 ...
AppsFlyerSDK/appsflyer-cocos2dx-plugin - GitHub
https://github.com/AppsFlyerSDK/appsflyer-cocos2dx ...
AppsFlyer Cocos2dX plugin. Contribute to AppsFlyerSDK ... void AppsFlyerX::handleOpenURL(std::string url, std::string sourceApplication, void* annotation) ...
Latest xcode failing with "iconv_close" - cocos2d-x - Cocos Forums
https://forum.cocosengine.org/t/latest-xcode-faili ...
Sep 21, 2023 ... I found another thread () and tried both adding -liconv and tried adding libiconv to the “link binary with libraries” section, but still get the ...
I'm attempting to run a Cocos2D-X solution in VS 2019, and ... - Reddit
https://www.reddit.com/r/gamedev/comments/gy3pak/i ...
Jun 7, 2020 ... This post appears to be a direct link to an image. As a reminder, please note that posting screenshots of a game in a standalone thread to ...