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UE4 裡模擬即時: r/unrealengine - Reddit
https://www.reddit.com/r/unrealengine/comments/2rf ...
Jan 5, 2015 ... 所以我一直在找如何在Unreal Engine 裡模擬即時,看起來那個風向Actor 只會影響.apex 布料。我發現它不會影響其他資產。我想要的是樹和草受到某種 ...
布料内容示例| 虚幻引擎4.27 文档| Epic Developer Community
https://dev.epicgames.com/documentation/zh-cn/unre ...
包含受风向源影响Apex布料资产的骨骼网格体(例如,模拟飘扬在中的旗帜的布料资产)。 1.2 Apex布料属性(已导入)(Apex Cloth Properties (imported)), 设置具有不同属性的 ...
虚幻引擎布料工具属性参考
https://dev.epicgames.com/documentation/zh-cn/unre ...
布料数据(Assets) 类别显示了当前创建并分配给渲染网格体的布料资产,让你可以导入APEX(. ... 用于计算的阻力系数,值越高意味着对布料产生的侧向效果越明显 ...
Yorotsuki implies that Apex Legends will be switching their engine ...
https://www.reddit.com/r/ApexUncovered/comments/1j ...
Mar 27, 2025 ... But if you're worried about movement and physics, Unreal Tournament used to be the flagship game for the Unreal Engine and Epic back in the day, ...